skullbrain.org http://skullbrain.org/legacy/ |
|
Prototype X-001 http://skullbrain.org/legacy/viewtopic.php?f=49&t=30631 |
Page 1 of 1 |
Author: | OsirisOrion [ Mon Jun 29, 2009 1:12 pm ] |
Post subject: | Prototype X-001 |
hey everyone been working on a new sculpt, hopefully i can scrounge enough cash in a week or two and get started on the molds here are some pics tell me what you guys think! He is roughly fight figure size but a little wider than say a secret base figure. no articulation (sorry), also still working on a name for him. ![]() ![]() ![]() ![]() |
Author: | jcrazy [ Mon Jun 29, 2009 1:21 pm ] |
Post subject: | Re: Prototype X-001 |
Dope! Sign me up for one. |
Author: | Rich [ Mon Jun 29, 2009 2:00 pm ] |
Post subject: | Re: Prototype X-001 |
You may have some issues going into resin with this sculpt. |
Author: | michael [ Mon Jun 29, 2009 2:14 pm ] |
Post subject: | Re: Prototype X-001 |
LASH wrote: You may have a lot of issues going into resin with this sculpt. lots of under cuts on this, unless you were planning on doing a 3 part mold this is going to be tricky. |
Author: | OsirisOrion [ Mon Jun 29, 2009 2:23 pm ] |
Post subject: | Re: Prototype X-001 |
he is going to be broken down into 6 pieces ( head, arms, body and legs) and then molds made for each piece. I know there is no way this guy is gonna be able to be cast in one whole piece. even casting him in 6 pieces will require some cleanup, etc |
Author: | seanb [ Mon Jun 29, 2009 2:26 pm ] |
Post subject: | Re: Prototype X-001 |
If you're already going to be breaking it down into the 6 pieces, it shouldn't be too difficult to engineer some sort of rudimentary articulation. You'll probably want some sort of peg system to assist with assembly anyway. |
Author: | OsirisOrion [ Mon Jun 29, 2009 4:15 pm ] |
Post subject: | Re: Prototype X-001 |
I definitley would have to bulk up the arms on the top if i were to do a peg type system, this is a rough sculpt anyway! so i will probably be making another sculpt and improve on some things that I'm now noticing need improvement, mainly the upper portion of the arms |
Author: | uh oh [ Tue Jun 30, 2009 2:38 pm ] |
Post subject: | Re: Prototype X-001 |
Looks good. You should articulate the head and arms. Beef up the arms a little and it should work. A fight figure wouldn't have weak arms anyway. |
Author: | Grizlli [ Tue Jun 30, 2009 3:05 pm ] |
Post subject: | Re: Prototype X-001 |
i feel like it may have some bubble issues? but it is interesting. |
Author: | uh oh [ Wed Jul 01, 2009 3:06 pm ] |
Post subject: | Re: Prototype X-001 |
It is rift with undercuts. I'm glad I'm not casting it. It will be awesome if you figure it out though. Maybe fill in some of the undercuts like the back of the head. |
Page 1 of 1 | All times are UTC - 8 hours [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |